


Numerous weapons can be found in the game, each that have various effects to the character's attributes when equipped. The player's magic level is also tracked by a meter and regenerates over time. The player has a health meter that, if drained from enemy attacks, will cause the character to fall in battle if the player is playing alone, this ends the level and the player will have to start it over otherwise, any of the other players may attempt to revive the downed character. In each level, the player can use a number of melee attacks and combination attacks in addition to a unique magical ability each character has in order to defeat foes. This goes for the same as when the players defeat the boss, freeing the princess, and if there are two or more, the battle starts to see who gets the princess' kiss.

Other levels include shops where the player can buy items for healing, attacking, or defense using coins gained from defeated foes, and arena levels where the player can take on challenges to unlock additional characters, although in co-op the arena turns into a player vs player match. After selecting a character, the player then selects a starting level (beginning with the wizard's attack on the castle) through a graph-like world map once the player completes a level, they may then opt to start or revisit that level any time. Characters who have good crowd control, little to no delay, and versatility with their Splash Attacks are the ones who are generally considered to have the best magic.Article Edit | History | Editors Action PageĬastle Crashers is a side-scrolling, beat-em-up which incorporates a small number of role-playing game elements.Using Magic boosts from Weapons and Animal Orbs to meet the Skill Point requirement of unlocking a new Magic attack does not work, however range increases for Splash Attacks do work.Beholder (+4, Remastered) (+2, Original).The following weapons grant an extra splash segment if paired with Zebra or Cardinal: 2 segments if paired with Beholder (Remastered).The following Weapons grant an extra segment for the Splash Attack, as they give +5 or more magic: Hybrid: Iceskimo, Alien, Blacksmith, Conehead, Royal Guard, Gray Knight.Non-Elemental: Peasant, Civilian, Thief, Stove Face, Open Faced Gray Knight, Barbarian, Pink Knight, Bear, Saracen, Fencer, Industrialist, Brute, Snakey, Skeleton, Cultist, King, Killer Beekeeper, Ninja, Necromancer, Hatty Hattington.Refer to the following list to see which type of magic each character is included in: However, some non-elemental magic attacks have special properties, such as King being able to heal himself or Pink Knight stunning enemies. Non-elemental magic is generally not resisted by enemies and has no particular strength against some of them. Cult Minions are immune to all elemental magics and take 1 damage with no effect or knockback. However, a few other characters can also use elemental magic, or a hybrid of elemental and non-elemental, such as the Iceskimo. The use of elemental magic is usually reserved for the four starting knights ( Green, Red, Blue and Orange Knights). Note: Certain enemies are weak or strong against certain elements, or take more or less damage from certain types of elemental attacks. Poison: Poisons a target, causing it to suffer steady poison damage over a short time.Electricity: Shocks a target, stunning them for a short time.Ice: Freezes the target, immobilizing them for a short time.Fire: Burns a target, inflicting steady fire damage over a short time.Magic Level Requirement: 20 Skill Points (Actual amount of Skill Points into Magic needed: 19 Skill Points)Įach elemental magic has its own special effect: Effect: Lets you perform a magic-assisted jump, allowing you to jump higher and damage any enemies standing under you.
